bTrueStereo

If true, impulse response channels are interpreted as true stereo which allows channel crosstalk.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=SubmixEffectPreset,
          Meta=(EditCondition="(NumChannels > 0) && (NumChannels % 2 == 0)"))
bool bTrueStereo

Remarks

If true, impulse response channels are interpreted as true stereo which allows channel crosstalk. If false, impulse response channels are interpreted as independent channel impulses.

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