[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=SubmixEffectPreset,
Meta=(EditCondition="(NumChannels > 0) && (NumChannels % 2 == 0)"))
bool bTrueStereo
If true, impulse response channels are interpreted as true stereo which allows channel crosstalk. If false, impulse response channels are interpreted as independent channel impulses.