[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Synth|Preset")
ESynthFilterType FilterType
The output filter type (lowpass, highpass, bandpass, bandstop)
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Synth|Preset")
ESynthFilterType FilterType
The output filter type (lowpass, highpass, bandpass, bandstop)