Module |
|
Header |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/EpicSynth1Component.h |
Include |
#include "SynthComponents/EpicSynth1Component.h" |
Source |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Private/EpicSynth1Component.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Synth|Components|Audio")
FPatchId CreatePatch
(
const ESynth1PatchSource PatchSource,
const TArray< FSynth1PatchCable > & PatchCables,
const bool bEnableByDefault
)
Creates a new modular synth patch between a modulation source and a set of modulation destinations.