UModularSynthComponent::SetEnableLegato

Sets whether or not to use legato for the synthesizer.

Windows
MacOS
Linux

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/EpicSynth1Component.h

Include

#include "SynthComponents/EpicSynth1Component.h"

Source

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Private/EpicSynth1Component.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Synth|Components|Audio")
void SetEnableLegato
(
    bool LegatoEnabled
)

Remarks

Sets whether or not to use legato for the synthesizer.

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