[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Synth|Preset")
TArray< FModularSynthPresetBankEntry > Presets
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Synth|Preset")
TArray< FModularSynthPresetBankEntry > Presets