[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, NonTransactional, BlueprintReadOnly, Category="Synth|Preset")
TArray< FRuntimeFloatCurve > WaveTable
Wave Table Editor.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, NonTransactional, BlueprintReadOnly, Category="Synth|Preset")
TArray< FRuntimeFloatCurve > WaveTable
Wave Table Editor.