FSynthSlateStyle

Represents the appearance of synth UI elements in slate.

Windows
MacOS
Linux

Inheritance Hierarchy

FSlateWidgetStyle

FSynthSlateStyle

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/UI/SynthSlateStyle.h

Include

#include "UI/SynthSlateStyle.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSynthSlateStyle : public FSlateWidgetStyle

Remarks

Represents the appearance of synth UI elements in slate.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

ESynthSlateColo...

 

ColorStyle

Image to use when the slider bar is in its disabled state

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

ESynthSlateSize...

 

SizeType

The size of the knobs to use.

Constructors

Name Description

Public function

FSynthSlateStyle()

Destructors

Name Description

Public function Virtual

~FSynthSlateStyle()

Functions

Name Description

Protected function Virtual

ISynthSlateR...

 

CreateSynthSlateResources()

Public function Const

const FSlate...

 

GetBrushForValue

(
    const float InValue
)

Public function Static

const FSynth...

 

GetDefault()

Public function

FSynthSlateS...

 

SetColorStyle

(
    const ESynthSlateColorStyle& InCol...
)

Public function

FSynthSlateS...

 

SetSizeType

(
    const ESynthSlateSizeType& InSizeT...
)

Overridden from FSlateWidgetStyle

Name Description

Public function Virtual Const

const FName

 

GetTypeName()

Gets the name of this style.

This method must be implemented by inherited structures.

Constants

Name

Description

SynthSlateResources

TypeName

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