[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Style", Meta=(DisplayName="Style"))
FSynth2DSliderStyle WidgetStyle
The progress bar style
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Style", Meta=(DisplayName="Style"))
FSynth2DSliderStyle WidgetStyle
The progress bar style