UMovieSceneTakeSection

A section in a Take track

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

TakeMovieScene

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeMovieScene/Public/MovieSceneTakeSection.h

Include

#include "MovieSceneTakeSection.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UMovieSceneTakeSection : public UMovieSceneSection

Remarks

A section in a Take track

Variables

Name Description

Public variable UProperty

FMovieSceneInte...

 

FramesCurve

Frames curve data

Public variable UProperty

FMovieSceneInte...

 

HoursCurve

Hours curve data

Public variable UProperty

FMovieSceneInte...

 

MinutesCurve

Minutes curve data

Public variable UProperty

FMovieSceneInte...

 

SecondsCurve

Seconds curve data

Public variable

FMovieSceneStri...

 

Slate

Slate data

Public variable UProperty

FMovieSceneFloa...

 

SubFramesCurve

Subframes curve data

Constructors

Name Description

Public function

UMovieSceneTakeSection

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditImport()

Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization

Protected function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Overloaded serializer to ensure that the channel proxy is updated correctly on load and duplicate

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