UTakeRecorderBlueprintLibrary::SetOnTakeRecorderPanelChanged

Called when a Take Panel is constructed or destroyed.

Windows
MacOS
Linux

References

Module

TakeRecorder

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderBlueprintLibrary.h

Include

#include "Recorder/TakeRecorderBlueprintLibrary.h"

Source

/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Private/Recorder/TakeRecorderBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder",
          Meta=(DisplayName="Set On Take Recorder Panel Changed"))
static void SetOnTakeRecorderPanelChanged
(
    FOnTakeRecorderPanelChanged OnTakeRecorderPanelChanged
)

Remarks

Called when a Take Panel is constructed or destroyed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss