UTakeRecorderUserSettings

Universal take recorder settings that apply to a whole take

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UTakeRecorderUserSettings

References

Module

TakeRecorder

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/TakeRecorderSettings.h

Include

#include "TakeRecorderSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, MinimalAPI)
class UTakeRecorderUserSettings : public UObject

Remarks

Universal take recorder settings that apply to a whole take

Variables

Name Description

Public variable UProperty Config

bool

 

bIsSequenceOpen

Whether the sequence editor is open for the take recorder

Public variable UProperty Config

bool

 

bShowUserSettingsOnUI

Whether the sequence editor is open for the take recorder

Public variable UProperty Config

TSoftObjectPtr<...

 

LastOpenedPreset

Soft reference to the preset last opened on the take recording UI

Public variable UProperty Category, EditAnywhere Config displayname

FDirectoryPath

 

PresetSaveDir

The default location in which to save take presets

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly Config

FTakeRecorderUs...

 

Settings

User settings that should be passed to a recorder instance

Constructors

Name Description

Public function

UTakeRecorderUserSettings()

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss