| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/TakeRecorderSettings.h |
Include |
#include "TakeRecorderSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, MinimalAPI)
class UTakeRecorderUserSettings : public UObject
Universal take recorder settings that apply to a whole take
Name | Description | ||
---|---|---|---|
|
bIsSequenceOpen |
Whether the sequence editor is open for the take recorder |
|
|
bShowUserSettingsOnUI |
Whether the sequence editor is open for the take recorder |
|
|
TSoftObjectPtr<... |
LastOpenedPreset |
Soft reference to the preset last opened on the take recording UI |
|
PresetSaveDir |
The default location in which to save take presets |
|
|
Settings |
User settings that should be passed to a recorder instance |
Name | Description | |
---|---|---|
|
UTakeRecorderUserSettings() |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |