FMovieSceneParticleTrackRecorderFactory::CanRecordProperty

Particle Systems are entire components and you can't animate them as a property.

Windows
MacOS
Linux

Override Hierarchy

IMovieSceneTrackRecorderFactory::CanRecordProperty()

FMovieSceneParticleTrackRecorderFactory::CanRecordProperty()

References

Module

TakeTrackRecorders

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieSceneParticleTrackRecorder.h

Include

#include "TrackRecorders/MovieSceneParticleTrackRecorder.h"

Syntax

virtual bool CanRecordProperty
(
    class UObject * InObjectToRecord,
    class FProperty * InPropertyToRecord
) const

Remarks

Particle Systems are entire components and you can't animate them as a property.

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