FMovieScenePropertyTrackRecorderFactory::CanRecordProperty

Check whether or not the specific property on the given object can be recorded.

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MacOS
Linux

Override Hierarchy

IMovieSceneTrackRecorderFactory::CanRecordProperty()

FMovieScenePropertyTrackRecorderFactory::CanRecordProperty()

References

Module

TakeTrackRecorders

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieScenePropertyTrackRecorder.h

Include

#include "TrackRecorders/MovieScenePropertyTrackRecorder.h"

Source

/Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Private/MovieScenePropertyTrackRecorder.cpp

Syntax

virtual bool CanRecordProperty
(
    UObject * InObjectToRecord,
    class FProperty * InPropertyToRecord
) const

Remarks

Check whether or not the specific property on the given object can be recorded. If so, then the actor recorder will call CreateTrackRecorderForProperty to create a new instance to use for recording. This should only be implemented for recorders that record the specific property on the object and claim ownership over recording that property.

Returns

True if the specific object can be recorded

Parameters

Parameter

Description

InObjectToRecord

The object to check to see if we can record.

InPropertyToRecord

The specific property to try and record from that object.

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