FMovieSceneVisibilityTrackRecorderFactory::CanRecordObject

Check whether an object can be recorded by this section recorder.

Windows
MacOS
Linux

Override Hierarchy

IMovieSceneTrackRecorderFactory::CanRecordObject()

FMovieSceneVisibilityTrackRecorderFactory::CanRecordObject()

References

Module

TakeTrackRecorders

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieSceneVisibilityTrackRecorder.h

Include

#include "TrackRecorders/MovieSceneVisibilityTrackRecorder.h"

Source

/Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Private/MovieSceneVisibilityTrackRecorder.cpp

Syntax

virtual bool CanRecordObject
(
    class UObject * InObjectToRecord
) const

Remarks

Check whether an object can be recorded by this section recorder. If so then the actor recorder will call CreateTrackRecorder() to acquire a new instance to use in recording. This should only be implemented for recorders that record something about the Object that isn't tracked via a specific property. It is unlikely (but possible) that a factory should return true for both CanRecordObject and CanRecordProperty.

Returns

true if the object can be recorded by this recorder

Parameters

Parameter

Description

InObjectToRecord

The object to check.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss