UMovieSceneAnimationTrackRecorderEditorSettings

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Inheritance Hierarchy

References

Module

TakeTrackRecorders

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h

Include

#include "TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType, Config=EditorSettings, DisplayName="Animation Recorder")
class UMovieSceneAnimationTrackRecorderEditorSettings : public UMovieSceneTrackRecorderSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

AnimationAssetName

The name of the animation asset.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

AnimationSubDirectory

The name of the subdirectory animations will be placed in.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FText

 

AnimationTrackName

Name of the recorded animation track.

Public variable UProperty

bool

 

bRemoveRootAnimation

The following parameter is dynamically set based upon whether or not the animation was spawned dynamically via a blueprint or not, if so set to false, otherwise true

Public variable UProperty Category, EditAnywhere displayname

TEnumAsByte< ER...

 

InterpMode

Interpolation mode for the recorded keys.

Public variable UProperty Category, EditAnywhere

TEnumAsByte< ER...

 

TangentMode

Tangent mode for the recorded keys.

Constructors

Name Description

Public function

UMovieSceneAnimationTrackRecorderEditorSettings

(
    const FObjectInitializer& ObjInit
)

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