UMovieSceneTrackRecorder::StopRecording

This is called when the user presses StopRecording.

Windows
MacOS
Linux

References

Module

TakeTrackRecorders

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieSceneTrackRecorder.h

Include

#include "TrackRecorders/MovieSceneTrackRecorder.h"

Syntax

void StopRecording()

Remarks

This is called when the user presses StopRecording. This should be a non-blocking operation as it is called on all sources one after another as quickly as possible so they all stop at the same time. This can be important for legacy systems that still rely on floating point time.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss