FActorRecordedProperty

Windows
MacOS
Linux

References

Module

TakesCore

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSourceProperty.h

Include

#include "TakeRecorderSourceProperty.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FActorRecordedProperty

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bEnabled

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FName

 

PropertyName

Public variable UProperty Category visibleanywhere

FText

 

RecorderName

Constructors

Name Description

Public function

FActorRecordedProperty()

Public function

FActorRecordedProperty

(
    const FName& InName,
    const bool bInEnabled,
    const FText& InRecorderName
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss