UTakeRecorderSources::PostEditChangeProperty

Called whenever a property is changed on this class

Windows
MacOS
Linux

Override Hierarchy

UObject::PostEditChangeProperty()

UTakeRecorderSources::PostEditChangeProperty()

References

Module

TakesCore

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSources.h

Include

#include "TakeRecorderSources.h"

Source

/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Private/TakeRecorderSources.cpp

Syntax

virtual void PostEditChangeProperty
(
    FPropertyChangedEvent & PropertyChangedEvent
)

Remarks

Called whenever a property is changed on this class

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss