Name |
Description |
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FActorRecordedProperty |
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FTakeRecorderSourcesSettings |
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UActorRecorderPropertyMap |
This represents a list of all possible properties and components on an actor which can be recorded by the Actor Recorder and whether or not the user wishes to record them. |
|
UTakeMetaData |
Take meta-data that is stored on ULevelSequence assets that are recorded through the Take Recorder. |
|
UTakePreset |
Take preset that is stored as an asset comprising a ULevelSequence, and a set of actor recording sources |
|
UTakeRecorderSource |
Base class for all sources that can be recorded with the Take Recorder. |
|
UTakeRecorderSources |
A list of sources to record for any given take. |
|
UTakesCoreBlueprintLibrary |
Name | Description | ||
---|---|---|---|
|
TakesUtils::CreateNewAssetPackage |
Creates a new Package with the given Package Name (ie: /Game/Test/Foo) of the specified AssetType. |
|
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AssetType &#... |
TakesUtils::MakeNewAsset |
Utility function that creates an asset with the specified asset path and name. |