| UObjectBase
|
Module |
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Header |
/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/TemplateSequenceActor.h |
Include |
#include "TemplateSequenceActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Rendering, Physics, LOD, Activation, Input))
class ATemplateSequenceActor :
public AActor,
public IMovieSceneSequenceActor,
public IMovieScenePlaybackClient
Actor responsible for controlling a specific template sequence in the world.
Name | Description | ||
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BindingOverride |
The override for the template sequence's root object binding. See SetBinding. |
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PlaybackSettings |
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|
SequencePlayer |
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|
TemplateSequence |
Name | Description | |
---|---|---|
|
ATemplateSequenceActor ( |
Name | Description | ||
---|---|---|---|
|
UTemplateSeq... |
GetSequence() |
Get the template sequence being played by this actor. |
|
UTemplateSeq... |
GetSequencePlayer() |
Get the actor's sequence player, or nullptr if it not yet initialized. |
|
InitializePlayer() |
||
|
UTemplateSeq... |
LoadSequence() |
Get the template sequence being played by this actor. |
|
SetBinding |
Set the actor to play the template sequence onto, by setting up an override for the template sequence's root object binding. |
|
|
SetSequence ( |
Set the template sequence being played by this actor. |
Name | Description | ||
---|---|---|---|
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BeginPlay() |
Overridable native event for when play begins for this actor. |
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EndPlay ( |
Overridable function called whenever this actor is being removed from a level |
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|
GetReferencedContentObjects |
Used by the "Sync to Content Browser" right-click menu option in the editor. |
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PostInitializeComponents() |
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay |
Name | Description | ||
---|---|---|---|
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
Name | Description | ||
---|---|---|---|
|
TickFromSequenceTickManager ( |
Name | Description | ||
---|---|---|---|
|
UObject *... |
GetInstanceData() |
Retrieve the optional instance data that should be used for this evaluation |
|
RetrieveBindingOverrides ( |
Locate bound objects that relate to the specified binding ID |