FSequenceCameraShakeSpawnRegister

A spawn register that accepts a "wildcard" object.

Windows
MacOS
Linux

Inheritance Hierarchy

TSharedFromThis

FMovieSceneSpawnRegister

FSequenceCameraShakeSpawnRegister

References

Module

TemplateSequence

Header

/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/SequenceCameraShake.h

Include

#include "SequenceCameraShake.h"

Syntax

class FSequenceCameraShakeSpawnRegister : public FMovieSceneSpawnRegister

Remarks

A spawn register that accepts a "wildcard" object.

Functions

Name Description

Public function

void

 

SetSpawnedObject

(
    UObject* InObject
)

Overridden from FMovieSceneSpawnRegister

Name Description

Public function Virtual Const

bool

 

CanSpawnObject

(
    UClass* InClass
)

Whether this class is supported as a spawnable

Public function Virtual

void

 

DestroySpawnedObject

(
    UObject& Object
)

Destroy a specific previously spawned object

Public function Virtual

UObject *...

 

SpawnObject

(
    FMovieSceneSpawnable& Spawnable,
    FMovieSceneSequenceIDRef TemplateID,
    IMovieScenePlayer& Player
)

Spawn an object for the specified GUID, from the specified sequence instance.

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