| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/SequenceCameraShake.h |
Include |
#include "SequenceCameraShake.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class USequenceCameraShakeCameraStandIn :
public UObject,
public IMovieSceneSceneComponentImpersonator
A dummy class that we give to a sequence in lieu of an actual camera actor.
Name | Description | ||
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|
float |
AspectRatio |
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uint8: 1 |
bConstrainAspectRatio |
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|
float |
CurrentAperture |
|
|
float |
CurrentFocalLength |
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|
float |
CurrentFocusDistance |
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|
float |
FieldOfView |
Camera component properties |
|
Filmback |
Cine camera component properties |
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|
FocusSettings |
||
|
LensSettings |
||
|
float |
PostProcessBlendWeight |
|
|
PostProcessSettings |
Name | Description | |
---|---|---|
|
USequenceCameraShakeCameraStandIn ( |
Name | Description | ||
---|---|---|---|
|
const FTrans... |
GetTransform() |
Scene component properties |
|
Initialize ( |
Initialize this object's properties based on the given sequence's root object template |
|
|
RecalcDerivedData() |
Recompute camera and lens settings after each frame |
|
|
Reset ( |
||
|
SetTransform ( |