USequenceCameraShakeSequencePlayer::AsUObject

Cast this player instance as a [UObject](API\Runtime\CoreUObject\UObject\UObject) if possible

Windows
MacOS
Linux

Override Hierarchy

IMovieScenePlayer::AsUObject()

USequenceCameraShakeSequencePlayer::AsUObject()

References

Module

TemplateSequence

Header

/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/SequenceCameraShake.h

Include

#include "SequenceCameraShake.h"

Syntax

virtual UObject * AsUObject()

Remarks

Cast this player instance as a UObject if possible

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss