| UObject::IsDestructionThreadSafe()
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Module |
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Header |
/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/SequenceCameraShake.h |
Include |
#include "SequenceCameraShake.h" |
virtual bool IsDestructionThreadSafe() const
Called during garbage collection to determine if an object can have its destructor called on a worker thread.
true if this object's destructor is thread safe