USequenceCameraShakeSequencePlayer::SetBoundObjectOverride

Sets an object that can be used to bind everything in the sequence

Windows
MacOS
Linux

References

Module

TemplateSequence

Header

/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/SequenceCameraShake.h

Include

#include "SequenceCameraShake.h"

Source

/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Private/SequenceCameraShake.cpp

Syntax

void SetBoundObjectOverride
(
    UObject * InObject
)

Remarks

Sets an object that can be used to bind everything in the sequence

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