USequenceCameraShakeSequencePlayer::UpdateCameraCut

Updates the perspective viewports with the actor to view through

Windows
MacOS
Linux

Override Hierarchy

IMovieScenePlayer::UpdateCameraCut()

USequenceCameraShakeSequencePlayer::UpdateCameraCut()

References

Module

TemplateSequence

Header

/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/SequenceCameraShake.h

Include

#include "SequenceCameraShake.h"

Syntax

virtual void UpdateCameraCut
(
    UObject * CameraObject,
    const EMovieSceneCameraCutParams & CameraCutParams
)

Remarks

Updates the perspective viewports with the actor to view through

Parameters

Parameter

Description

CameraObject

The object, probably a camera, that the viewports should lock to

CameraCutParams

The parameters for this camera cut.

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