| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/SequenceCameraShake.h |
Include |
#include "SequenceCameraShake.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class USequenceCameraShakeSequencePlayer :
public UObject,
public IMovieScenePlayer
A lightweight sequence player for playing camera animation sequences.
Name | Description | |
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USequenceCameraShakeSequencePlayer ( |
Name | Description | |
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~USequenceCameraShakeSequencePlayer() |
Name | Description | ||
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EndScrubbing() |
Ends scrub mode |
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GetCurrentPosition() |
Gets the current play position |
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GetInputRate() |
Get the sequence tick resolution |
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Initialize ( |
Initializes this player with the given sequence |
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Jump ( |
Jumps to the given time |
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Play |
Start playing the sequence |
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SetBoundObjectOverride ( |
Sets an object that can be used to bind everything in the sequence |
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StartScrubbing() |
Sets the player in scrub mode |
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Stop() |
Stop playing the sequence |
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Update ( |
Advance play to the given time |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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IsDestructionThreadSafe() |
Called during garbage collection to determine if an object can have its destructor called on a worker thread. |
Name | Description | ||
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UObject *... |
AsUObject() |
Cast this player instance as a UObject if possible |
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CanUpdateCameraCut() |
Whether this player can update the camera cut |
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UMovieSceneE... |
ConstructEntitySystemLinker() |
Called to retrieve or construct an entity linker for the specified playback context |
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FMovieSceneR... |
GetEvaluationTemplate() |
Access the evaluation template that we are playing back |
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EMovieSceneP... |
GetPlaybackStatus() |
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FMovieSceneS... |
GetSpawnRegister() |
Obtain an object responsible for managing movie scene spawnables |
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GetViewportSettings ( |
Get the current perspective viewport settings |
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ResolveBoundObjects ( |
Resolve objects bound to the specified binding ID |
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SetPlaybackStatus ( |
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SetViewportSettings ( |
Set the perspective viewport settings |
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UpdateCameraCut ( |
Updates the perspective viewports with the actor to view through |