TEXT3UText3DCharacterTransform::SetRotateEnabled
Module
|
Text3D
|
Header
|
/Engine/Plugins/Experimental/Text3D/Source/Text3D/Public/Text3DCharacterTransform.h
|
Include
|
#include "Text3DCharacterTransform.h"
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Rotate")
void SetRotateEnabled
(
bool bEnabled
)
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.