[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, BlueprintSetter=SetBackMaterial, Category="Text3D")
UMaterialInterface * BackMaterial
Material for the back part
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, BlueprintSetter=SetBackMaterial, Category="Text3D")
UMaterialInterface * BackMaterial
Material for the back part