[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, BlueprintSetter=SetExtrudeMaterial, Category="Text3D")
UMaterialInterface * ExtrudeMaterial
Material for the extruded part
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, BlueprintSetter=SetExtrudeMaterial, Category="Text3D")
UMaterialInterface * ExtrudeMaterial
Material for the extruded part