[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, BlueprintSetter=SetFrontMaterial, Category="Text3D")
UMaterialInterface * FrontMaterial
Material for the front part
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, BlueprintSetter=SetFrontMaterial, Category="Text3D")
UMaterialInterface * FrontMaterial
Material for the front part