TEXT3UText3DComponent::SetFont

Set the text font and signal the primitives to be rebuilt

Windows
MacOS
Linux

References

Module

Text3D

Header

/Engine/Plugins/Experimental/Text3D/Source/Text3D/Public/Text3DComponent.h

Include

#include "Text3DComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Rendering|Components|Text3D")
void SetFont
(
    class UFont *const InFont
)

Remarks

Set the text font and signal the primitives to be rebuilt

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