Module |
|
Header |
/Engine/Plugins/Experimental/Text3D/Source/Text3D/Public/Text3DComponent.h |
Include |
#include "Text3DComponent.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Rendering|Components|Text3D")
void SetVerticalAlignment
(
const EText3DVerticalTextAlignment value
)
Set the vertical alignment and signal the primitives to be rebuilt