FTextureShareBPSyncPolicy

Windows
MacOS
Linux

References

Module

TextureShare

Header

/Engine/Plugins/Runtime/TextureShare/Source/TextureShare/Public/Blueprints/TextureShareContainers.h

Include

#include "Blueprints/TextureShareContainers.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FTextureShareBPSyncPolicy

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

ETextureShareBP...

 

Connection

Synchronize Session state events (BeginSession/EndSession)

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

ETextureShareBP...

 

Frame

Synchronize frame events (BeginFrame/EndFrame)

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

ETextureShareBP...

 

Texture

Synchronize texture events (LockTexture/UnlockTexture)

Constructors

Name Description

Public function

FTextureShareBPSyncPolicy()

Convert type from bp back to cpp.

Public function

FTextureShareBPSyncPolicy

(
    const FTextureShareSyncPolicy& Ini...
)

Operators

Name Description

Public function Const

FTextureShar...

 

operator*()

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