FTextureShareBPTexture2D

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MacOS
Linux

References

Module

TextureShare

Header

/Engine/Plugins/Runtime/TextureShare/Source/TextureShare/Public/Blueprints/TextureShareContainers.h

Include

#include "Blueprints/TextureShareContainers.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FTextureShareBPTexture2D

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

Id

Texture unique name.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

UTextureRenderT...

 

RTT

Texture source or target (optional)

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

UTexture2D *...

 

Texture

Texture source (optional)

Constructors

Name Description

Public function

FTextureShareBPTexture2D()

Functions

Name Description

Public function Const

EPixelFormat

 

GetFormat()

Public function Const

FIntPoint

 

GetSizeXY()

Public function Const

bool

 

GetTexture2DRHI_RenderThread

(
    FTexture2DRHIRef& OutTexture2DRHIR...
)

Public function Const

bool

 

IsValid()

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