Module |
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Header |
/Engine/Plugins/Runtime/TextureShare/Source/TextureShare/Public/Blueprints/TextureShareContainers.h |
Include |
#include "Blueprints/TextureShareContainers.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FTextureShareBPTimeOut
Name | Description | ||
---|---|---|---|
|
float |
ConnectionSync |
Wait for processes shares connection (ETextureShareBPSyncConnect::Sync) [Seconds, zero for infinite]. |
|
float |
FrameSync |
Wait for frame index sync (ETextureShareBPSyncFrame::Sync) [Seconds, zero for infinite]. |
|
float |
TexturePairingSync |
Wait for remote process texture registering (ETextureShareBPSyncSurface::SyncPairingRead) [Seconds, zero for infinite]. |
|
float |
TextureResourceSync |
Wait for remote resource(GPU) handle ready (ETextureShareBPSyncFrame::Sync) [Seconds, zero for infinite]. |
|
float |
TextureSync |
Wait before Read op texture until remote process finished texture write op [Seconds, zero for infinite]. |
Name | Description | |
---|---|---|
|
FTextureShareBPTimeOut() |
|
|
FTextureShareBPTimeOut ( |
Name | Description | ||
---|---|---|---|
|
FTextureShar... |
operator*() |