FTextureShareBPTimeOut

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MacOS
Linux

References

Module

TextureShare

Header

/Engine/Plugins/Runtime/TextureShare/Source/TextureShare/Public/Blueprints/TextureShareContainers.h

Include

#include "Blueprints/TextureShareContainers.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FTextureShareBPTimeOut

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

ConnectionSync

Wait for processes shares connection (ETextureShareBPSyncConnect::Sync) [Seconds, zero for infinite].

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

FrameSync

Wait for frame index sync (ETextureShareBPSyncFrame::Sync) [Seconds, zero for infinite].

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

TexturePairingSync

Wait for remote process texture registering (ETextureShareBPSyncSurface::SyncPairingRead) [Seconds, zero for infinite].

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

TextureResourceSync

Wait for remote resource(GPU) handle ready (ETextureShareBPSyncFrame::Sync) [Seconds, zero for infinite].

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

TextureSync

Wait before Read op texture until remote process finished texture write op [Seconds, zero for infinite].

Constructors

Operators

Name Description

Public function Const

FTextureShar...

 

operator*()

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