ITextureShareBlueprintAPI

Windows
MacOS
Linux

References

Module

TextureShare

Header

/Engine/Plugins/Runtime/TextureShare/Source/TextureShare/Public/Blueprints/ITextureShareBlueprintAPI.h

Include

#include "Blueprints/ITextureShareBlueprintAPI.h"

Syntax

class ITextureShareBlueprintAPI

Functions

Name Description

Public function UFunction BlueprintCallable, Category, Meta

bool

 

ApplyTextureSharePostprocess

(
    const FString ShareName,
    const FTextureShareBPPostprocess& ...
)

Send from Input[], wait and receive result to Output[] from the remote process

Public function UFunction BlueprintCallable, Category, Meta

bool

 

CreateTextureShare

(
    const FString ShareName,
    FTextureShareBPSyncPolicy SyncMode,
    bool bIsServer
)

Create new textureshare object

Public function Const UFunction BlueprintCallable, Category, Meta

FTextureShar...

 

GetSyncPolicySettings()

Get global synchronization settings

Public function UFunction BlueprintCallable, Category, Meta

bool

 

LinkSceneContextToShare

(
    const FString ShareName,
    int StereoscopicPass,
    bool bIsEnabled
)

Link SceneContext capture (for specified StereoscopicPass) to exist textureshare object

Public function UFunction BlueprintCallable, Category, Meta

bool

 

ReleaseTextureShare

(
    const FString ShareName
)

Release exist textureshare object

Public function UFunction BlueprintCallable, Category, Meta

void

 

SetSyncPolicySettings

(
    const FTextureShareBPSyncPolicySett...
)

Get global synchronization settings

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss