ITextureShareD3D11::CreateRHITexture

Create RHI for opened D3D11 shared texture

Windows
MacOS
Linux

References

Module

TextureShareD3D11

Header

/Engine/Plugins/Runtime/TextureShare/Source/TextureShareD3D11/Public/ITextureShareD3D11.h

Include

#include "ITextureShareD3D11.h"

Syntax

bool CreateRHITexture
(
    ID3D11Texture2D * OpenedSharedResource,
    EPixelFormat Format,
    FTexture2DRHIRef & DstTexture
)

Remarks

Create RHI for opened D3D11 shared texture

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss