[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="ClipSound")
USoundWave * SoundWave
The sound wave clip to play.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="ClipSound")
USoundWave * SoundWave
The sound wave clip to play.