FTimeSynthClipSound

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MacOS
Linux

References

Module

TimeSynth

Header

/Engine/Plugins/Runtime/TimeSynth/Source/TimeSynth/Classes/TimeSynthComponent.h

Include

#include "TimeSynthComponent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FTimeSynthClipSound

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector2D

 

DistanceRange

The distance range of the clip. If zeroed, will play the clip at any range.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

RandomWeight

The sound wave clip to play.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

USoundWave *...

 

SoundWave

The sound wave clip to play.

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