[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="VolumeControl")
FTimeSynthTimeDef FadeInTime
The amount of time to fade in the clip from the start.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="VolumeControl")
FTimeSynthTimeDef FadeInTime
The amount of time to fade in the clip from the start.