[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Clip")
TArray< FTimeSynthClipSound > Sounds
Array of possible choices for the clip, allows randomization and distance picking.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Clip")
TArray< FTimeSynthClipSound > Sounds
Array of possible choices for the clip, allows randomization and distance picking.