UTimeSynthComponent::HasActiveClips

Check to see if clips are actively generating sound on the TimeSynth.

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Linux

References

Module

TimeSynth

Header

/Engine/Plugins/Runtime/TimeSynth/Source/TimeSynth/Classes/TimeSynthComponent.h

Include

#include "TimeSynthComponent.h"

Source

/Engine/Plugins/Runtime/TimeSynth/Source/TimeSynth/Private/TimeSynthComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Playback State", Meta=(WorldContext="WorldContextObject"))
bool HasActiveClips()

Remarks

Check to see if clips are actively generating sound on the TimeSynth.

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