Module |
|
Header |
/Engine/Plugins/Runtime/TimeSynth/Source/TimeSynth/Classes/TimeSynthComponent.h |
Include |
#include "TimeSynthComponent.h" |
Source |
/Engine/Plugins/Runtime/TimeSynth/Source/TimeSynth/Private/TimeSynthComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Playback State", Meta=(WorldContext="WorldContextObject"))
bool HasActiveClips()
Check to see if clips are actively generating sound on the TimeSynth.