UTimeSynthComponent::ResetSeed

Resets the internal seed to it's current seed (allows repeating same random choices)

Windows
MacOS
Linux

References

Module

TimeSynth

Header

/Engine/Plugins/Runtime/TimeSynth/Source/TimeSynth/Classes/TimeSynthComponent.h

Include

#include "TimeSynthComponent.h"

Source

/Engine/Plugins/Runtime/TimeSynth/Source/TimeSynth/Private/TimeSynthComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="TimeSynth")
void ResetSeed()

Remarks

Resets the internal seed to it's current seed (allows repeating same random choices)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss