Module |
|
Header |
/Engine/Plugins/Runtime/TimeSynth/Source/TimeSynth/Classes/TimeSynthComponent.h |
Include |
#include "TimeSynthComponent.h" |
Source |
/Engine/Plugins/Runtime/TimeSynth/Source/TimeSynth/Private/TimeSynthComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="TimeSynth")
void StopClip
(
FTimeSynthClipHandle InClipHandle,
ETimeSynthEventClipQuantization EventQuantization
)
Stops the clip on the desired quantization boundary with given fade time. Uses clip's fade time.