Module |
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Header |
/Engine/Plugins/Media/TimecodeSynchronizer/Source/TimecodeSynchronizer/Public/TimecodeSynchronizer.h |
Include |
#include "TimecodeSynchronizer.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FTimecodeSynchronizerActiveTimecodedInputSource
Provides a wrapper around a UTimeSynchronizerSource, and caches data necessary to provide synchronization.
The values are typically updated once per frame.
Name | Description | ||
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CanBeSynchronized() |
Whether or not this source can be synchronized. |
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GetDisplayName() |
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const FFrame... |
GetFrameRate() |
Gets the FrameRate of the source. |
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const UTimeS... |
GetInputSource() |
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const FTimec... |
GetInputSourceState() |
Gets the state of the Source relative to its own frame rate. |
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const FTimec... |
GetSynchronizerRelativeState() |
Gets the state of the Source relative to the Synchronizer's frame rate. |
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IsInputSourceValid() |
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IsReady() |
Whether or not this source is ready. |
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const bool |
UpdateSourceState ( |
Updates the internal state of this source, returning whether or not the source is ready (e.g. IsReady() == true). |