[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, VisibleAnywhere, Category="Result")
TArray< FTimedDataMonitorInputIdentifier > FailureInputIdentifiers
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, VisibleAnywhere, Category="Result")
TArray< FTimedDataMonitorInputIdentifier > FailureInputIdentifiers