| FStageDataBaseMessage
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Module |
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Header |
/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h |
Include |
#include "TimedDataMonitorSubsystem.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="TimedSourcesEvaluationEvent"))
struct FTimedDataMonitorChannelEvaluationStateEvent : public FStageProviderEventMessage
Name | Description | ||
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ChannelName |
Channel which had a state change |
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InputName |
Input owning that channel |
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NewState |
New state of the channel |
Name | Description | |
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FTimedDataMonitorChannelEvaluationStateEvent() |
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FTimedDataMonitorChannelEvaluationStateEvent ( |
Name | Description | ||
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ToString() |
Method to override if a detailed description is desired in the monitor event viewer |