[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, VisibleAnywhere, Category="Result")
TArray< FTimedDataMonitorChannelIdentifier > FailureChannelIdentifiers
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, VisibleAnywhere, Category="Result")
TArray< FTimedDataMonitorChannelIdentifier > FailureChannelIdentifiers