Module |
|
Header |
/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h |
Include |
#include "TimedDataMonitorSubsystem.h" |
Source |
/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Private/TimedDataMonitorSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor",
Meta=(DisplayName="Calibrate", Latent, LatentInfo="LatentInfo", WorldContext="WorldContextObject"))
void CalibrateLatent
(
UObject * WorldContextObject,
FLatentActionInfo LatentInfo,
const FTimedDataMonitorCalibrationParameters & CalibrationParameters,
FTimedDataMonitorCalibrationResult & Result
)
Change the Timecode Provider offset to align all inputs and channels.